Neiyar: The Demon Plague will move the timeline thirteen years to the year 666. The Fourth Demon Plague is about to be unleashed upon the land, and the races of Neiyar are far from ready. A Holy War between the temple of Sophia Kalla and the other faiths has torn the Neiyar people asunder. The Fashra region has declared itself an independent country from the rest of the Neiyar, and has begun a systematic "cleansing" to remove heretics and apostates from the region. Granite and Mezzertratrine have declared themselves independent City-States free of Neiyar rule. Strange creatures have begun to emerge from the Pyramid, and the native Amphikin and Mahaultae of the region find themselves forced to work together against an alien foe.
To the South, the half-dragon Expericus has done the unthinkable … he has begun to resettle the ancient city of Dazu. But as Krakadons flock to reclaim their lost capital, some wonder what price the half-blood agreed to pay the Great Dragon bound there. And then there are disturbing reports of strange and unusually large tracks, of cracked eggshells over five feet in length, of unknown noises coming from the densest parts of the jungle. Some of the ancient Krakodons begin to wonder if the dragons have returned to the island.
Neiyar: The Demon Plague will be released as a system neutral campaign setting, allowing storytellers to use their system of choice to explore the world. We will license the campaign setting to others who wish to create third-party game mechanics to compliment the setting. As we flesh out the details of the licensing, we will provide additional information.
